I even managed to find my own previously created levels, and while the addition of the new layers did make them feel a little more wonky than they should have been, this was easily fixed thanks to the pop-up menu used to create and edit levels. In fact, the overall ease of creating a level has been tremendously improved with new items making creation easier and faster than ever before. Best of all, the PS4 version of the game addresses the create mode lag issues of the past thanks to the improved processing power behind the console being used to its full potential. The ability to stitch levels together also allows players to create epic journeys of their own, using the same tools that the developers used to make the main story mode. This fact alone redeems LittleBigPlanet 3 and makes it a worthwhile purchase.
LittleBigPlanet 3’s cuddly new characters add a unique dynamic to gameplay, although it’s disappointing - and surprising, considering the pre-launch marketing - how little they are actually used. While Swoop (who can fly and grab), Oddsock (who can run fast and bounce off walls) and Toggle (who can switch between being heavy and light) each get to headline a level upon introduction, they are only intermittently used elsewhere in Adventure mode. Seeing how much fun playing as these characters is, this feels like a missed opportunity.
Limited use of the broader cast extends to cooperative play, as LittleBigPlanet 3 curiously insists you and your co-op partner(s) have to play as the the same character in individual levels. I found only one instance where this was not that case, and that particular level was so cleverly orchestrated, utilizing all skillsets in a frantic race against the clock, I am dumbfounded there weren’t more like it. Even more confusing is why that standout level would be hidden away, where many people might miss it altogether.
LittleBigPlanet 3‘s storyline is, in a sense, supplementary to the idea behind the game. The idea that players are supposed to play, create and share levels via create mode. Leaving the player to do more of the work seems like a cash-in, but the game is more than good enough to entertain a great many. In fact, LittleBigPlanet 3 excels in this area and even brings over all the previously created levels by users in LittleBigPlanet 1 and LittleBigPlanet 2. What this means is that whoever purchases the game will effectively have access to literally thousands upon thousands of player created levels, from the start. Some of which are incredibly highly rated and recommended by the game via an in-game option. An example of this is a level dedicated entirely to the Uncharted series of video games. There’s platforming abound in this level, making it feel as if I really was playing the snowy cavern segment straight out of Uncharted 2: Among Thieves itself.
SCE Cambridge Studio
United Front Games
|Publishers||Sony Computer Entertainment|
|Platform of origin||PlayStation 3|
27 October 2008
|Latest release||LittleBigPlanet 3
18 November 2014